If this software is cool or useful to you, consider
buying me a coffee on Ko-Fi!
There is *no* need to pay to download and enjoy this software!
But a couple of dollars
would be really appreciated! :)
|
2D top-down space shooter. Shoot the ships and boom the bosses
ColecoVision version is currently seeing massive updates not reflected in the TI version. Screenshots are from the Coleco version
Video of WIP Coleco version: https://pt.harmlesslion.com/videos/watch/515362b9-ad0b-4f18-bdca-3d1c4fe7e806
Last Updates (max 5)
(2016-11-17) Lost some source control, so might have lost a few notes, but this list is probably completehint tips on end creditsjets now turn (towards or away) when they get nearnuke explosion bits are now normal bullets (needed the sprites)tweaked flicker codefix too-fast VDP access during final boss drawimprove player flame animation (so it doesn't freeze during boss death)implemented beam generator enemy (level 4)improved player bullet reliabilityimplemented enemy generator for predictable enemy patternslimit number of mines a boss can deployslow down last two bosses on hardest difficultyfix range test function (was causing issues? optimization anyway)
| | (2016-08-17) Added 32kb cartridge to TI version
| | (2016-01-25)
|
Notes
TI-99/4A version does NOT have the improvements shown in the screenshots or videos.
|

Take my survey and help choose my next projects
(survey is non-commercial, it's just for my curiousity ;) Thanks!) |